stardance has been extended another month! the new deadline is october 31 :)

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8h 4m 15s logged

Its even faster now :scared-speed:

Since last devlog, I swapped default translation layer on linux to my optimized Digitalis, and from dynarmic to Digitalis on Refract Native (windows). AND DAMNN, no one can tell me dynarmic is faster lol, from 200 fps in one of the games to 300+. Batman also runs at 120+ :shocked:

Linux has a working launcher now, and windows got texture compression improvements (RIP Vram)

Then there are a bunch of other fixes, like Meta audio SDK working on Linux, or /sdcard storage path now resolving properly.

Oh and almost forgot, FINALLY OPTIMIZED THE MAIN THREAD! It can hit 100% now because of lighter code also being JIT. This was probably the last bottleneck.

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