stardance has been extended another month! the new deadline is october 31 :)

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10h 33m 40s logged

YOU DID Whₐₜ… Ouh im so sleepy today…

https://youtu.be/zQO8u43ADBw
Devlog 4! This one jam packed actually, this is actually starting to look like a game, which is VERY amazing!!! I have implemented a half-done version of the lighting system! Which you can check out in the video above!

What’s new?!

Well, a lot is new actually, first of, this is the first preview from the Buku Side of the game, I thought it was long overdue, so here it is! I hope you really like the vibe I’ve made for their areas! I have also added a VERY early versions of NPCs, as you can see from the sleepy little Buku you can find! Along with Particles! all of this makes the game feel REALLY nice and polished, though there’s still much to do.

What’s next for lighting?

I want to add Terraria-Like lighting to the tiles, as I think I said before, because I simply think it would look better, and it can hide hidden paths… You may have noticed the shadows are now pixelated!!! It helps keep the style consistent. I tried to make the lighting pixelated too, but it looked pretty bad… So it was ultimately scrapped! [I did have AI do a bunch of the debugging because I suck at writing shaders] (Yeah I suffered a lot with lighting, by default it looked pale and honestly really bad, so I vibe coded a shader… yeah I know boo hoo, I still modified the script to fit my needs, but at its core it was vibe coded sadly.)

NPCS?!

LOOK AT THE LITTLE GUY! I haven’t really implemented the dialogue yet, but I have figured out animations! This is great for bringing life into the game, and I think it’ll add a lot of character to all the different starlings you’ll encounter through the game.

Particles

The particles in the preview are pretty minimal, ironically, Geometry Dash was the greatest help, I love messing around in the editor, so I had already learned the particle system from that game, which was surprisingly similar to Godot’s, so I didn’t really need any tutorials!

Conclusion

The project is actually starting to look like a game, and I’m starting to love working on this even more actually, I love seeing the progress from the first preview, all the way to now, I’ve learned so much in such a short amount of time.

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