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5h 26m 58s logged

hey! been some time since the last dev log!
Added quite a lot of stuff since then! First of all… FISH!
Fish mobs now spawn in water, and drop fish that you can cook. They also have fish specific pathfinding that lets them float and stuff.
I also worked on nether structures! 2 different type of structures can now spawn in the nether: towers based on fortresses, and those places where the piglings live.
Oh, also, piglings! They now spawn in the nether and you can trade with them!
Related to structures, i have also worked on strongholds! They can now spawn underground, and they have an end portal, that right now, just sends you to a very buggy and unfinished version of the end.
Regarding mechanics, i also added farming! You can now plant seeds and grow wheat and make bread! I also worked on correctly mapping block break speeds to tools, since i wasnt sending the correct tags to the client before.

:And… last but not least, i reduced cpu usage by 70%!!!!! CRAZY!!! Yes the ram usage is still under 10mb, and now the cpu usage floats around 0.1 to 5% in intense situations. That is a HUGE deal taking into account that there are so many new features! (also fixed a bunch of bugs and stuff regarding numbers looping on eachother and stuff) AAAAANyway, see you next dev log :D

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