Rotom board
Hardware- 5 Devlogs
- 17 Total hours
A small keypad resembling the Pokemon Rotom; in the phone form. (but IPad like)
A small keypad resembling the Pokemon Rotom; in the phone form. (but IPad like)
hi
Main tasks completed
Main tasks did:
Rewiring of the schematics; due to not reading online forums after I had routed. Turns out I had routed some things wrong.
The pcb tracing was not organized (used the wrong scale 😭)
Then started sketching the 3d model that resembles a rotom, this was harder then I thought ( Fusion 360 ≠ Blender).
Might do the intitail case design in fusion then do some editting in blender.
Kinda sad that I was unable to get the click function for the knob as I ran out of pins.
While this is my first time wiring a pcb, it would be nice to get some critisism.
As I have no idea what the good and bad are on wiring a pcb, nor the most efficient ways to wire.
Anyways here’s an image of what I worked on today.
Mini Rotom keyboard
off camera (not logged)
i did a brief sketch using fusion 360 to plan out how the rotom keypad would look (attached img)
My Idea was to make a mini keyboard resembling a Rotom phone, mapped with the keys from a Gameboy, then sized as an iPad due to the components not fitting.
My hope is that the OLED display would be able to animate the mouth of the Rotom. Maybe even make the eyes detachable so the emotions/facial expressions could change.
This session I had started wiring the components, I had quickly realised that I had one too many components versus pins. I had to compromise, remove one of the rotary encoders and make them only able to spin and not click.
This way I could fit the LEDs, switches, OLED display, and a knob. (didn’t include the LEDS in fusion)