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Metroid Mania YSWS

  • 11 Devlogs
  • 18 Total hours

The Site for the WIP YSWS Metroid Mania --- Join #metroid-mania now ! --- YS: Metroid-Vania game (Games like Hollow knight and Silk Song WS: Credits to get Games and More --- Continues from [flavortown](https://flavortown.hackclub.com/projects/8382)

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2h 22m 46s logged

  • Enhanced UI & UX: The like button system now uses a new .btn-retro-noanim class for buttons that you want styled without the hover bob animation, ensuring visual consistency while reducing unnecessary animations commit. A major refactor extracted a reusable button partial and improved flash UI feedback for like/unlike actions, streamlining code and user experience commit.
  • Simplified Admin Flows:
    Removed redundant User.credits and corrected logic error in views/devlogs/_ships.html.erb
    Currency recalculation logic was streamlined to reduce redundancy, with UI updates synchronized across admin sections for reliability and performance commit.
  • Backend Normalization: Repository URLs are now consistently formatted, and GitHub identifier handling was improved to reduce errors in integration and dependency management commit.
  • User Experience Polish: Comment form labels were updated, and the comment field was made optional to improve accessibility and reduce friction commit.

Current Status: The project is hitting key milestones in user-facing polish and admin tooling, with a strong emphasis on maintainability. Core features like commenting and liking are now more robust, while backend consistency sets the stage for scalable integrations.

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39m 16s logged

Refactor like/unlike actions, extract button partial, improve flash UISkip ensure_user_setup for like and unlike actions, replace redirect with turbo_stream and fallback HTML, extract the like button into a partial, and rewrite the flash partial with a fixed position, close button and fade‑out animation.

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Ship #2

Added settings that enabled address collection on start (default: false)
Prizes which require a address (physical) ask for you to choose out of your addresses
Added a way to manage user addresses (admins cannot see addresses)
Added Ship request queue placement so you know how many things have to be reviewed ahead of time

  • 3 devlogs
  • 5h
  • 11.40x multiplier
  • 53 Stardust
Try project → See source code →
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30m 28s logged

Key Milestones & Features
The project has introduced a foundational system for managing ship deployments with the implementation of a queue placement for ship requests. This feature ensures organized handling of ship allocation, likely addressing scenarios where players or systems request ships (e.g., resource management, combat, or exploration mechanics). The queue system likely prevents overlaps or conflicts, enabling smoother gameplay and logical progression.


Current Status
The core queue logic is now part of the codebase (commit: 2bc9e46 by Acidicts). While this marks a critical step in structuring backend mechanics, the project remains in early development. No UI or full integration details are visible yet, suggesting future work will tie this system into gameplay loops, player actions, or event triggers.


Things Learnt
This iteration highlights the importance of asynchronous request handling in game systems, especially for resource-heavy actions like deploying ships. Implementing a queue likely involved balancing performance, fairness, and user expectations. The team may have explored patterns for prioritization, delay handling, or concurrency, which will be key as complexity scales.

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3h 45m logged

feat(address): add address management system for physical products- create Address model with country enum and has_many :orders association

  • add AddressController with CRUD operations supporting JSON and HTML formats
  • add AddressesController with create, update, destroy actions and reload parameter
  • add address association to Order model (belongs_to :address, required: false)
  • add physical attribute to Product model with physical? helper method
  • update User model to use has_many :address association with nested attributes
  • add migrations for addresses table and order address reference (address_id)
  • add address modal UI with form for creating addresses (HTML/JS)
  • add address picker and delete functionality in user edit view
  • add address selection dropdown for physical product orders in order forms
  • add address display in order details view
  • add CSS styles for address modal, form elements, and utility classes
  • add JavaScript for modal interactions, address deletion, and form submission
  • add trash-bin.svg icon for delete button
  • update routes to include destroy action for addresses

refactor(order): improve address handling in order creation

  • fix conditional logic for accessory cost calculation (separate if blocks)
  • add address assignment for physical products during order creation
  • update product form to include physical item checkbox

fix(validation): improve form field warning animations

  • add fade-out transition for field validation warnings via fade-out class
  • add timer-based warning auto-clear functionality (3s delay, 400ms fade)
  • add transition properties for border-color and box-shadow on field-invalid

style(application): add CSS utility classes and address styling

  • add transition properties for field-invalid class (border-color, box-shadow)
  • add fade-out animation for field-validation-warning (opacity transition)
  • add .apf-section-darken, .address-trigger-btn, .del-btn utility classes
  • add .inline, .jsb, .w100p, .g2r layout utility classes
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24m 19s logged

Added toggle to disable the address page in the guide/ popup thing, this allows admins to disable collecting addresses immediately and lets people do it later on, eg when ordering a physical prize

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Ship #1

Set Up - Setup my code-server environment, with ruby lsp
Added Redis Caching to decrease load time for admin/users and other menus
Made new mobile UI, and added Addresses, and changed the Comments to be polymorphic to enable easier adding to other things (devlogs, ships, orders)
Added admin changeable messages for when not running and rsvp is enabled

  • 6 devlogs
  • 10h
  • 3.99x multiplier
  • 40 Stardust
Try project → See source code →
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6h 24m logged

Made new mobile UI, and added Addresses, and changed the Comments to be polymorphic to enable easier adding to other things (devlogs, ships, orders) - (allows many different models to have comments)

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