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Better support for AO Voxels and lighting coming soon to this build. Stay Tunes or you might miss out. Here is a small working prototype of it. What is AO you may ask? AO means Ambient Occlusion, what it does is check in the four corners, and predict the shading based off of those corners. I mean, AO has much more, but this is like a basic and optimized version of it, that looks good, but also not performance heavy. Obviously, I am not using GAMING RTX 5090 for this.. Hell, My Laptop doesn’t even have a GPU, SO SHUT UP.. IT’S MY GAME AND I WILL DESIGN IT HOWEVER I WANT.

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