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3h 28m 9s logged

Devlog 4
So i decided to really polish it up.
i fixed a ton of bugs with the lower pendulum while its being grabbed.

I also thought that the simulation was a bit confusing so i made a short intro sequence teaching the player the controls and what to do.

I also added a button that applies a random force to the pendulum, a button that slows the pendulum down by increasing friction, and a button that shows the controls on screen.

Furthermore i added some nice quality of life features like the hitbox of the green handle becomes bigger the faster it is making it easier to grab while its spinning fast.
Oh and i added a little color change when grabbing which isnt very noticeable but a nice touch.

And last but not least i used claude to add some of the async stuff required by pygbag to convert it into html to be run on itch.io as a demo without downloading anything.

I also quickly made a nice logo for this in inkscape which i think looks nice.
So hopefully i can release this now!

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