Today, I continued to develop Intellisense (the bot)’s logic, and polish the game a bit more. Intellisense asks herself, “What if I placed my card here?” and then assigns a score based on how a card placed in that column affects the result. She will then deploy the card on the column that has the highest score value. I also polished the game experience by making the explanation of the game better when it first loads, as well as detailed explanations as to which side (player or Intellisense) won. Personally, I find that Intellisense plays too well. She beat me in all three play-test sessions! I’m thinking of asking other people to play-test as well to see if it’s actually just me playing horribly. But that in turn inspired me to have a difficulty setting: an easy mode would mean the player has a slightly better deck of cards than Intellisense. However, I still have another problem that I need to solve: error handling. When the user enters something other than an integer, the game would crash. At the moment, I cannot precisely recall how to handle these kinds of errors, so I would need to do some research and ask my friends.
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