@markmris on MARGE - Modular Advanced Raytracing & Graphics Engine · 4 days ago 39m 30s logged Today I did some new vector math to generate diffuse materials. The idea is that a diffuse is a surface that is the same color all around it, and not this pixely, but it’s a work in progress. Not much friction today overall.
@markmris on MARGE - Modular Advanced Raytracing & Graphics Engine · 4 days ago 39m 30s logged Today I did some new vector math to generate diffuse materials. The idea is that a diffuse is a surface that is the same color all around it, and not this pixely, but it’s a work in progress. Not much friction today overall.
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