Finally got a chance after exams to continue working on my graphics engine. I spent some time watching videos on vector math to better understand them and how they differ from regular scalars, coordinates, and lines. With my new knowledge I got to work on creating a surface normal, and now my sphere has a VERY ugly blend of colors that give it some visual depth. The concept of surface normals still doesn’t make that much sense to me, so I’m gonna spend more time watching videos and understanding them
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