SSBM Port
- 5 Devlogs
- 50 Total hours
A native port of Super smash bros meele
A native port of Super smash bros meele
So I did a whole bunch of work, this included kinda throwing out my current progress as I realized hand porting 100k lines of code isn’t really viable 
The new architecture is to compile the actual decomped codebase and write shims/wrapper around it for the non portable stuff (dics,audio,render engine,etc)
I rewrote the entire renderer for this new architecture and manged to get stages rendering ![]()
(p.s I am really bad at devlogging consistently
)
Alright so Super Smash Bros Melee for the game cube was fully decompiled last week 
and its the perfect time to port it to modern computers and to also benchmark LLMs on what they can achieve
So far I was able to get a model/animation viewer working!
also nitendo please dont vaporizer me
thank you