Second devlog
So I did a whole bunch of work, this included kinda throwing out my current progress as I realized hand porting 100k lines of code isn’t really viable 
The new architecture is to compile the actual decomped codebase and write shims/wrapper around it for the non portable stuff (dics,audio,render engine,etc)
I rewrote the entire renderer for this new architecture and manged to get stages rendering ![]()
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