32-Bit CPU In Roblox
So as you can read the title, I am making an 32-Bit CPU Inside roblox 
I’m building a RISC-V 32-bit CPU. The core is done enough to run real programs now.
It implements the RV32IM instruction set, so the full base integer ISA plus the M extension for multiply and divide. Syscalls follow the Linux RISC-V ABI, so programs can do proper I/O instead of just computing in silence.
Everything runs in an IDE I built, with a parser that handles the usual sections and pseudo instructions, and it already boots a small kernel that prints a banner and takes commands.
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