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11h 14m 54s logged

Devlog 6: comparing everything against the real game

I spent this stretch going through the port and comparing it to the real game, using recordings and dumps from the actual game instead of eyeballing it. Found a lot of small stuff that was wrong. sadly they updated the game, and i am NOT trying to put in more items. it will be added later…

Fixed this time:

  • Spider ceiling. If there was nothing above the spider, it flew up to y 1500 and left the level. That was the glitching through levels thing. It now stops at the same kind of ceiling the ball has.

  • Dash camera. The zoom was getting applied twice, so zoomed sections were drawn shifted. I checked it against a screenshot from the real game and it lines up now. The camera also flips its follow margins when gravity is flipped, like the real one, and it no longer starts 90 units too high. Compared to a full real run of Dash it’s off by about 2 units on average now (it was around 68).

  • Monsters and the black sludge in Fingerdash and Geometrical Dominator are actually deadly now. The port drew them but never collided with them.

  • The sludge animates properly and the little balls on top of rods show up and pulse with the music.

  • Draw order for a bunch of the 2.2 decorations was wrong, mostly in Dash.

  • Swing portal hitbox fixed, and a missing audio file no longer throws. (still kinda buggy but this gamemode sucks anyways lol)


Not fixed:

  • Some levels have different background colors than the real game. I think my reference screenshots are bad for those, so I need to record the game live to find out.
  • Dash camera is still off in the rotating section, the spider part, and the end climb.
  • Dual camera height, and the pit sprites (not sure if they animate).
  • Nothing’s pushed yet.

Whats next:

  • I am planning to get A WORKING VERSION BEFORE STARDANCE CLOSES. Meaning, I have two days to get bugs fixed, and a working website. might host it on my little jetson nano)

  • Dash camera leftovers

  • Get Geode working again so I can record the real game

  • and ofcourse, More bug hunting

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