stardance has been extended another month! the new deadline is october 31 :)

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3h 9m 25s logged

Alpha Devlog 7:

insert scream idk

This was pure pain in the beginning, I had no ideas how to accomplish the fighting mechanic.
It still isn’t done 100%, I need to make a simple algorithm for the NPCs and clear signalization which module is getting hit (and if it’s getting hit at all…), but yeah…

I’ve made it so there are three parts: core, weapons and engines. And shields. shields are getting destroyed first.
I’m injuring them based of what’s the current position of an attacker in relation to the target. Then, I basically blast X of damage (13 in this case) on the specific part.

So, regardless of the position, shields wear out first. Then, if standing “behind” the ship, engines are attacked. If the attack is happening from either left or right, the weapons are going to leave this world.
If weapons are destroyed, you can’t attack other ships. If engines are destroyed, you can’t move.
If either of them is already destroyed, it’s uncovering the core part, which, if destroyed, the ship finally despawns.
You can also attack the core when you’re in front of the target.

Now I need to make an algorithm for the NPCs, which will SUCK, cuz I don’t have a single idea on how to do it…

That’s all for now, stay hydrated :thumbs-up:

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