Devlog #2
I added a coloured speed visualization to the trajectory trail, where the drone’s path is now colour-mapped based on instantaneous velocity. This makes it much easier to see acceleration and braking behaviour during gate transitions.
I also improved the 3D animation system so the force vectors are more stable and visually consistent across frames, especially during high-acceleration segments.
On top of that, I refined the Plotly animation controls so the slider state behaves more reliably when interacting with play/pause, and the camera no longer resets unexpectedly when scrubbing through frames.
The visualization is now significantly more readable, especially when analyzing control performance over time.
The orientation system is still derived from motion (based on velocity and thrust direction), but it is now more consistent and ready for the next stage, where orientation will directly affect movement.
The next step is to transition from a point-mass approximation to a full rigid-body model, where roll, pitch, and yaw actively influence thrust direction and overall dynamics.
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