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2h 25m logged

Yesterday, I worked on setting up a Linux build for BPF. SDL is largely designed to be compatible for a variety of different platforms, so I thought that not at least trying* to do so would be a bit of a waste. I spent way too long tracking down dependencies and setting up WSL, but I finally have a working binary for Linux (minor caveat: the audio wrapper which uses SDL_Mixer may or may not work; I can’t tell if there’s an issue with my virtual environment or with my code.

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