Fantasy Basketball Math
- 2 Devlogs
- 3 Total hours
Using python to mathematically model and project player values and scores and stats. Based on these values i plan to make an engine that tells me what to do using a decision matrix.
Using python to mathematically model and project player values and scores and stats. Based on these values i plan to make an engine that tells me what to do using a decision matrix.
Day 3
I replaced the old injury consideration system with a marakov chain system not sure how that work but its something about transition probabilities . really I jsut copied the formulas and code.
DAY 1:
Today I worked on the math and the basic player evaluation algorithm, everything seemed to be working well. The AF and the Injury factors needed to be readjusted because it assumed an inverse proportion between the age and the skill of the players. Which was wrong and I fix the next day.
Day 2
I used a function of the form -b(e^(-c(x-a))^n)/d
where x was the age of the player. honestly idk if this change is good yet but eh.
The problem iwth the Player Value score was that it preferred player who did really good in one stat as compared to a generalist like Luka. Which idk how ill fix