Day 3
I replaced the old injury consideration system with a marakov chain system not sure how that work but its something about transition probabilities . really I jsut copied the formulas and code.
Day 3
I replaced the old injury consideration system with a marakov chain system not sure how that work but its something about transition probabilities . really I jsut copied the formulas and code.
DAY 1:
Today I worked on the math and the basic player evaluation algorithm, everything seemed to be working well. The AF and the Injury factors needed to be readjusted because it assumed an inverse proportion between the age and the skill of the players. Which was wrong and I fix the next day.
Day 2
I used a function of the form -b(e^(-c(x-a))^n)/d
where x was the age of the player. honestly idk if this change is good yet but eh.
The problem iwth the Player Value score was that it preferred player who did really good in one stat as compared to a generalist like Luka. Which idk how ill fix
Devlog 1
what a day practically wasted my time using C# again im prob gonna use C++/java or shit just HTML because its not that deep
Epic tool for visualising chemistry concepts that i have aligned specifically to the 9702 Chemistry syllabus for A levels but it should be about the same for most Chemistry syllabi (syllabuses?).
I was originally making it in C# but i decided to make an HTML version too to share to my classmate.
Just finished making my website i used an open source model to simulated the geometery in the background and it looks so great. Hoping to add a feature where the website can be used to contact me lowk.
Dev log 1# i used HTML to make a simple black hole simulator, i was just curious to see how it would compare to the one made using java and the one i made using c++
Dev Log #3
FUSION 360 IS SO GOOD
its actually so much easier to use as compared to free cad, the only issue is its pretty big but i somehow managed to make space for it HOORAY!
Also i need some help: how do i reduce my disk space its like 135 gd system data istg
Dev Log #3
FUSION 360 IS SO GOOD
its actually so much easier to use as compared to free cad, the only issue is its pretty big but i somehow managed to make space for it HOORAY!
Also i need some help: how do i reduce my disk space its like 135 gd system data istg
Dev log2#
Finally got my wokiwi model working turns out gemini was not telling me how to wire my stuff properly so i watch some youtube video on how to do it instead and i guess it works now.
Started by trying out the design in WoKiwi but its bugging for some reason. Now i need to get my mpu soldered somehow.
Its finally finished jsut need to clean up some minor bugs(the entire task app doesnt render)
Just started making this randomly, i finished wiring the controller but i still need to make the python racing game.
Devlog #3 my productivity web os is genuinely complete.
just need to add som finishing touches
and revamping all the app icons nothing much really but its cool
Dev log #2
So right now im trying to generate dot art for secret easter eggs and background wallapepr thingies and stuff . I wasted so much time loooking for ascii art i took way to long to realise i was looking for dot art. honestly i love it and it looks better thank mac os
Dev Log #1
So I just looked at a youtube video on how to implement Glass Os into my website and it really looks great i also like th ebackground and nothing OS insipration its coming along togheter really well
i plan to add some easter eggs from my favorite shows and stuff (lucy,moon,mentalist,redjohn,diagnose,housemd, etc) also i plan on adding more cutomisibility choices and flesh out the apps a little more.
changed a lot of stuff and im getting the hang of 3d modelling now i made a 3x2 layout of buttons