I made a pretty big step forward with GeoSim. Instead of just displaying the raw data, I can now take it data and turn it into actual 3D buildings in the scene.
I first got the basic Three.js setup working by setting up the camera, controls, lighting and renderer before implementing the building creation logic. I also added a simple loading and error screen instead of leaving the page empty while the data is being loaded and also improved the old UI a little and also added a section that displays the coordinates of the current area.
The buildings themselves are still very basic for now. They’re mostly just simple blocks and some of their heights aren’t completely accurate yet. So now I want to work on fixing that and also making them look better using as much data provided by OSM as I can to make everything more accurate.
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generic project :P what makes this actually special?
I’ll simulate natural disasters like floods I guess
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