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Signal Radius

  • 9 Devlogs
  • 76 Total hours

Amazing game about : "Survive the dark using nothing but a beam of light."

Ship #1 Pending review

Yo…… This game is called Signal Radius, its a survival-wave based game, where you survive with a gun and signal radius by eliminating enemies, as you move forward with levels the game gets tougher, as you encounter fast and giant enemies trying to hunt you down and you pass the level by eliminating them and passing through the portal.
You get to Pick 1 weapon out of 4 at the start, each has its benefits and weaknesses. Moreover as you get points by passing through waves, you can buy stuff from Outpost and level yourself up before going in. ||

The most challenging part of creating was the bugs that were popping up when i tried to add new features and introduce new graphics/mechanisms which sometimes won’t work ( but they did eventually). ||

I have put a lot of work into this, hope you’ll like it and enjoy it. A great community to be a part of, everyone posting their devlogs motivated me to do the same. ||

You can Play the Game here - https://abhijeetmore.itch.io/signal-radius ENJOY !

Thank you for reading this.

  • 9 devlogs
  • 76h
Try project → See source code →
Open comments for this post

10h 1m logged

Its a 20-level path game now.
Start on the west. Follow the brown path. Finish at the cyan gate.
Levels 1–3: walkers/rushers, bushes hide shades that pop when you get close.
Level 4+: a Giant (stone colossus, own skin). The gate stays sealed until it falls.
Later roads: faster, tankier, more bushes, then two Giants.
Beat a road → pick a gift → next road. Beat 20 → The last gate opened.
Upgraded the Main Menu with a better design.

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9h 24m 27s logged

added 4 new guns and its mechanics, added new feature called Endless overworld terrain streams around you as you walk so No wall.
also added Shift dash.
added Echo wells
added Brute drops
added Static storms
Lots of new features have been added.

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8h 40m 18s logged

Improved the game design a lot.

WASD move, mouse aim, hold click Space to fire the gun.
8-kill combo charges Signal. F or B-slot dumps a 7-second kill cone.
Walkers, rushers, flankers, brutes. Waves get harder.

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10h 34m 31s logged

Added new Mechanisms to the game (after each wave you can upgrade), added health bar, added wave counts.
Next is distinctive UI/art design of the game.
Updated the GitHub.

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2h 0m 55s logged

Signal Radius is a top-down survival game — you defend a signal outpost with nothing but a beam of light you aim independently of movement, so anything outside it stays invisible until it’s already close. Got the core loop running today: movement, the vision-cone math, a chaser enemy that only takes damage while lit up, and a wave spawner. Still all placeholder shapes, no art yet, but the mechanic actually works — cone tracks the mouse, enemies spawn and close in, combat only lands on what’s inside the beam. Next: HUD, upgrade picks between waves, then art.
You can try the game mechanic here : https://abhijeetmore.itch.io/signal-radius
Concept sketch attached.

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