Signal Radius
- 9 Devlogs
- 76 Total hours
Amazing game about : "Survive the dark using nothing but a beam of light."
Amazing game about : "Survive the dark using nothing but a beam of light."
Final Devlog - updated the GitHub, Readme, and shipped to Itch.io where you can play it.
fixed a lot of bugs.
increased the radius of hitpoints, prior it was a glitch, now its fine.
Improved the graphics of the game a lot, somewhat 2.5D!
fixed bugs simultaneously.
added a lot of new features, finishing up the game design.
Fixed a lot of bugs.
Its a 20-level path game now.
Start on the west. Follow the brown path. Finish at the cyan gate.
Levels 1–3: walkers/rushers, bushes hide shades that pop when you get close.
Level 4+: a Giant (stone colossus, own skin). The gate stays sealed until it falls.
Later roads: faster, tankier, more bushes, then two Giants.
Beat a road → pick a gift → next road. Beat 20 → The last gate opened.
Upgraded the Main Menu with a better design.
added 4 new guns and its mechanics, added new feature called Endless overworld terrain streams around you as you walk so No wall.
also added Shift dash.
added Echo wells
added Brute drops
added Static storms
Lots of new features have been added.
Improved the game design a lot.
WASD move, mouse aim, hold click Space to fire the gun.
8-kill combo charges Signal. F or B-slot dumps a 7-second kill cone.
Walkers, rushers, flankers, brutes. Waves get harder.
Added new Mechanisms to the game (after each wave you can upgrade), added health bar, added wave counts.
Next is distinctive UI/art design of the game.
Updated the GitHub.
Signal Radius is a top-down survival game — you defend a signal outpost with nothing but a beam of light you aim independently of movement, so anything outside it stays invisible until it’s already close. Got the core loop running today: movement, the vision-cone math, a chaser enemy that only takes damage while lit up, and a wave spawner. Still all placeholder shapes, no art yet, but the mechanic actually works — cone tracks the mouse, enemies spawn and close in, combat only lands on what’s inside the beam. Next: HUD, upgrade picks between waves, then art.
You can try the game mechanic here : https://abhijeetmore.itch.io/signal-radius
Concept sketch attached.