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Signal Radius is a top-down survival game — you defend a signal outpost with nothing but a beam of light you aim independently of movement, so anything outside it stays invisible until it’s already close. Got the core loop running today: movement, the vision-cone math, a chaser enemy that only takes damage while lit up, and a wave spawner. Still all placeholder shapes, no art yet, but the mechanic actually works — cone tracks the mouse, enemies spawn and close in, combat only lands on what’s inside the beam. Next: HUD, upgrade picks between waves, then art.
You can try the game mechanic here : https://abhijeetmore.itch.io/signal-radius
Concept sketch attached.

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