stardance has been extended another month! the new deadline is october 31 :)

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2h 22m 50s logged

So Far: I did a LOTTT of writing. I made two main dictionaries: one containing all the animals and their characteristics, and another containing questions specific to each characteristic. Both have a bunch of embedded lists and dictionaries, so there is a LOT of data in there. Currently at 1050 lines of code… glad that’s out of the way so I can finally start getting the actual game mechanics to work!! Progress: Right now, when the program runs, the player gets assigned an animal, which they can change if they feel like they don’t know enough about it. The computer is assigned an animal too. The player is then shown all the animal options, (complete with emojis, ofc!! [couldn’t find an emoji for them all, sooo… some may be a little unconventional]) and… that’s it for now. Next Steps: I’m going to use a modular approach (thanks GCSE Computing!) so I figure: 1. Making a subroutine that identifies which question to ask next. 2. Making another subroutine that interprets the player’s answer and uses the linked attribute or value of the question to identify a characteristic of the player’s animal. 3. Making YET ANOTHER subroutine that uses those identified characteristics to keep track of which animal the player could have. And last but not least… figuring out how to get the computer to process the questions and answer them. *If anyone is actually reading this, I’d really appreciate any ideas, because I’m not too sure how yet!! *

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