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9h 44m 18s logged

DevLog #4 Lore and Endings

spent this one on the actual game instead of the look of it. the filesystem is full of real lore now instead of placeholder text, and there are hidden folders
you can only get into if you already know the name.

also got the prediction engine working properly. the ai predicts what file youre about to open and it shows up in /predictions. if you read something else it
hits you with PREDICTION FAILED and the confidence drops, which is basically the whole thing.

there are four endings now. one where you do what it says, one where you keep breaking the predictions, one where you find voss’s real message (its encrypted
so you have to decode it yourself), and a secret one where you type null twice.

the game remembers how many times youve connected now too. player.dat said previous contacts 1 the first run and it goes up every time even after you close
the tab. creeped me out a little honestly.

at one point i had the terminal inside a little window with a titlebar but it looked wrong for the vibe so i took it off and just kept the colors.

next i want to add the ai saying stuff when youre idle and some more variety in the predictions so it doesnt feel so samey.

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5h 52m 37s logged

DevLog #3 Terminal Polish

spent a bit of time polishing the appearence of the terminal, now the little location thing on the left is green so the outputs are seperated more cleanly
I also made the little cursor/arrow blink , like in a real terminal and made some other little changes

at some point i had issue with the terminal not rendering correctly but I fixed it with a center div

for the next devlog i’ll be working on the lore and the
progression of the game, it still needs a bit of work

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9h 19m 13s logged

DevLog #2 The Lore

this part took me alot of time, i ahd to come up with some sort of story for this puzzle, I won’t spoil it for you but i think you guys will love it, I also spent some time making the cat commands refining some thing and fixing some bugs

one of the bugs i encountered was the file path not appearing correctly when using ls, It was pretty easy i just had to include in every argument because or else it wouldn’t show up every time.

I also made the text files with content inside of them and little hints that will allow you to solve this puzzle!

Tonight i’ll work a bit on the appearence of the terminal it looks a bit boring rn

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1h 31m 53s logged

Devlog #1 - The Terminal

This is gonna be the first game i’m making on stardance. I’ll try to no give too many hints or reveal anything on the devlogs, so for this game, you’ll be in the terminal and try to solve a puzzle by navigating through the filesystem and looking at the different files. I spent about 1 hour and a half making the terminal and the filesystem, i cant say it was easy but with a bit of research I managed to get multiple commands working like ls and cd.

I’m also still working on the lore and story and I think you guys will love it!

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