DevLog #4 Lore and Endings
spent this one on the actual game instead of the look of it. the filesystem is full of real lore now instead of placeholder text, and there are hidden folders
you can only get into if you already know the name.
also got the prediction engine working properly. the ai predicts what file youre about to open and it shows up in /predictions. if you read something else it
hits you with PREDICTION FAILED and the confidence drops, which is basically the whole thing.
there are four endings now. one where you do what it says, one where you keep breaking the predictions, one where you find voss’s real message (its encrypted
so you have to decode it yourself), and a secret one where you type null twice.
the game remembers how many times youve connected now too. player.dat said previous contacts 1 the first run and it goes up every time even after you close
the tab. creeped me out a little honestly.
at one point i had the terminal inside a little window with a titlebar but it looked wrong for the vibe so i took it off and just kept the colors.
next i want to add the ai saying stuff when youre idle and some more variety in the predictions so it doesnt feel so samey.