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BKball

  • 2 Devlogs
  • 12 Total hours

The BKball is a game about make a ball going up with two ropes but there is holes in the wall :o (designed to work smoothly with the bkpad!)

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6h 1m 42s logged

Devlog 2 BKball !!! :rotatingparrot:

What is this?

This is an html game where you have to make a ball up while not falling into the holes :)
I do this with native html, css and javascript (with <svg> :blobfoxwhoaa: )

5 hours of work:

  • I added holes
  • I added a way to win (it’s not common for a game i think :blahaj-: )
  • I fixed some physics issues where you could go in the sky :o
  • Brand new level system where you can choose a level and change with real ease
  • -> two levels :)

what I have to do?

  • clean the code so I can dev easily :)
  • add more level :blobby-level_slider:
  • add a custom backroom level with “all of the lights” while you are being chased
  • the whole website because for now I only have the “canvas”

Thanks for reading it’s fun to do and thanks to “Some minecraft Modder” who is supporting me :archishan:

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6h 16m 47s logged

Hello there! First devlog!

I’m glad to lunch a new project: BKball

What is it?

You have a ball down a wall and you want to make it go up by pulling on 2 ropes :o

Why is this a continuation of the BKpad?

The game is designed to work directly with the potentiometers of the BKpad and later the ball will be BKthemed :)

What have I done?

6h16 of work :

  • launched the project ideas and things I would use
  • I did the main frame, I will do native js, html and css
  • I will not use game frameworks but items :blahaj-:
  • I did physics! I didn’t simulated the whole thing lol, I just used some equations :) (go see it’s fun)
  • my grandma was with me and followed the whole process during some hours
  • A friend of mine helped me with some css tweaks so the Github is updated :)

For the future:

  • I already have holes but I have to add collisions
  • I need to do a level system!
  • I will have to make a welcome popup to explain some things :3-blahaj-spinning:

Goodbye :D

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