mineCrADft
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solid modeling brick by brick. the worst cad program. based on an idea by william osman on the safety third podcast
solid modeling brick by brick. the worst cad program. based on an idea by william osman on the safety third podcast
minecraft + CAD = mineCrADft. you can make any voxel object by chipping blocks out of an up to 200x200x200 voxel grid. currently the controls for that work using a 2d slice which can be unintuitive and annoying to use, so i’m going to update this to use a 3d view at some point. objects can be exported as STL with a set size in mm per voxel. i also want to add optional smoothing and improve exports by culling internal faces and possibly applying greedy meshing.