minecraft + CAD = mineCrADft. you can make any voxel object by chipping blocks out of an up to 200x200x200 voxel grid. currently the controls for that work using a 2d slice which can be unintuitive and annoying to use, so i’m going to update this to use a 3d view at some point. objects can be exported as STL with a set size in mm per voxel. i also want to add optional smoothing and improve exports by culling internal faces and possibly applying greedy meshing.
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