Devlog #3
Today I added a tilemap, and gave the enemy a weapon upon spawn.
The tilemap was pretty easy to learn how to do collisions with, making maps easy to make.
I’m learning about procedural room generation and how other developers have done it for Godot, so I may make my own for randomly assorted ships.
Additionally, since I already worked on the guns to be modular, I was easily able to have it adapt for the enemy.
Tomorrow, I hope to have the room generation down :3
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.