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Rick O'Shea's Bullet Golf

  • 2 Devlogs
  • 4 Total hours

Minigolf... with guns!

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1h 55m 37s logged

devlog #2 - eye (and ear) candy

i haven’t really added much for 2 hours of work - mostly just camera stuff and sounds

cool camera stuff

the camera now follows the bullet meaning you can do really cool long distance trick shots like the one in the video! i also made it so that only one bullet can be shot at a time to avoid any weird bugs. the camera follow script uses a lot of lerping to make sure it’s buttery smooth

sfx

i generated some sound effects for when you shoot, when a bullet hits a wall, and when an enemy is destroyed, in jsfxr which you can’t hear in the recording (but trust me, they sound good!)

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2h 29m 5s logged

devlog #1 - in the beninging

its been ages since i’ve tried to make a game and i’ve never actually finished one yet, so i guess lets try make one in a month!

my idea is a super simple minigolf game - except there’s just one difference: guns. that’s right, minigolf with bullets instead of golfballs! i’ve decided to name it “Rick O’Shea’s Bullet Golf” because 1) Rick O’Shea sounds like he could probably be a pro golfer, and 2) it rhymes with ricochet.

so far, i’ve added a player that looks at your cursor (who knew trigonometry would actually be useful?), which spawns bullets that fly into the direction of your cursor. the bullets can also bounce off of walls and hit enemies, and once all the enemies are dead you win.

i’m really looking forward to seeing this game through and i have a ton of ideas to implement over the next month or so

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