stardance has been extended another month! the new deadline is october 31 :)

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4h 19m 24s logged

Devlog 4

I’ve just about finished the build menu and now I’ve completely revamped the physics. This took way longer than I imagined and it still somehow doesn’t work.

In this session I added:

  • a camera system to follow the rocket
  • a way for the rocket to fly
  • a gravity system
  • a way to rotate the rocket
  • more parts (engines, fuel tanks, etc.)
  • Inertia, center of mass, moment of inertia (a bunch of physics stuff)

I’ve reached a point where my knowledge of high school physics isn’t enough, so now I’m having code and research. I plan of using AI to learn some of the more advanced concepts and help me with the integration with my code.

My next steps include making the physics system way better as it still is very unrealistic. I also want to add in a crash mechanic, space, the moon, a landing mechanic, and a trip screen where the user can view their whole trajectory on a map of space.

Overall, I’ve got lots of work to still do.

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