You are browsing as a guest. Sign up (or log in) to start making projects!

2h 6m 11s logged

DEVLOG 3: TETRIS ✅

THE TETRIS GAME IS PRETTY MUCH COMPLETE (besides some finishing touches) the game is completely playable with:

  • Moving pieces with arrow keys
  • Rotating pieces
  • Deleting rows
  • And the game restarts after there is no more valid places to go

So pretty much complete. Now it is time to dive into the deep waters that is…

NEURAL NETWORKS

Oh boy this is going to be fun (and hard). I already know that the kind of training that I have to do for this is reinforcement learning. Which basically is like giving dopamine to your artificial brain when it does something good and giving it a slap in the neck when it does something bad. Which in return it changes its weights based on its previous performance.

But for the first thing I got to do is set up all of the mumbo jumbo that will actually allow the neural network to see. And I think I have a rough understanding on how I’m going to implement that.

Stay tuned on this awesome journey of making an AI play Tetris!

0
47

Comments 0

No comments yet. Be the first!