I summon the Blood Axolotl (Devlog 7)
Yes, I created the Blood Axolotl. Yes, he is after you. And yes, he is taller than you.
Things will not be the same after this log!
I might be Victor Frankenstein
The code for the Blood Axolotl was not very difficult. It’s just a taller player; all the work that I have done before have lead up to this! Than I made it slowly follow the player (don’t worry, when I make him more developed I’ll also make him faster ;).
Placement
I also made it so collectables won’t spawn in the same spot anymore. It’s not to much, but a good improvement anyway 👍.
Next
In the intro, I said “Things will not be the same after this log,” that is because the base of this video game Blood Axolotl is done. Of course, there is still a lot that can be worked on, but the premise of collecting collectables while avoiding the Blood Axolotl will stay the same. And this way, if the end of Stardance sneaks up on me, I could publish at any time from now on!
But that is for the far future. For the here and now: next I will make an auto(ish) depth changing system. You will be able to go hold W while approaching a stair case and go up it, or not and go by it, how exciting! Than I will make the Blood Axolotl’s AI far better, how thrilling!
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P.S. I am loving the schedule of a few minutes of coding during the week days!
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