RENDERER IMPLEMENTATION AND PHYSICS
This project is a follow-up to my last project, which is a renderer using Vulkan. I spent some time figuring out how to use my own renderer as a library, but after a bunch of rewriting I managed to do it.
After that I implemented ReactPhysics3D, which is a 3D physics library I used before, and I want to use it in this game too, so I spent some time writing a PhysicsObject class based on the PhysicsComponent from my game engine I built last year. I had to do a bunch of rewriting, and I also had to modify my GLTF loader in my renderer so it also returns vertex dat for convex shape generation, but it’s all done and working. The next step is a CharacterController class and an FPSController subclass, which I can hopefully just rip from my old game engine.
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