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Devlog #2

I’ve finally finished my two required minigames, plus the title and intermission, and am now working on my winner and death screens.

The coding went quite well for both games, but I had a little trouble connecting the scenes, as this is my first time using any programming language. I was wondering why there was no winning in the platformer game, but it turns out the signals weren’t connected properly! After I debugged that bit, I worked a little on my clicker game, where the buttons would not hide after being clicked, but that was an easy fix with a few extra lines of code. I’m still thinking of making the buttons smaller to make it a little harder, though.

Time tracking is still giving me problems, but the advice I’ve been receiving is extremely helpful, so thank you for that. After I finish the last two components, I’m thinking I might ship it first before adding any new minigames, but that part is still undecided.

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