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17m 58s logged

As of right now, I’ve started on my second minigame of this compilation. This just so happens to be my first devlog, not because I’ve been lazy, but rather, because I’ve been having tons of problems with my time tracking. It’s been tracking alright, but it always goes to this invalid block, named «LAST PROJECT», instead of going under my actual game blocks, which is insanely annoying. It worked once the other day, but now it’s back to the errors. I’m still trying to figure it out, but if anyone knows the trick, feel free to help me out here.

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@Shreyansh

Alr I know why that is happening and it happened to me as well. to be fair i have like 90 hours in last project idk why. iyt happens when hackatime cant connect your time with a project name. so here are the things you can try:

First if you r using a coding editor (Vs code or smth like vscode) then go into your project folder and see if it has a name, if it has a name and it still isnt working then create a new file and name it “.wakatime-project” and inside the file on the first line type what you want the project to be called

if that doesent work or youve tried that, or you are doing a hardware project try using lapse. its like screen record that captures your screen every minute so hours of work are easy to see in a short video. then you sync that time to any project you want except last project. there is a good chance you may not be able to retrieve your hours but you can fix this now and not lose more

if that doesent work then try reading the docs in resources of stardance, in the end if everything fails message a stardance help channel on slack

ik this is kinda sad but i faced this already and fixed it

@Shreyansh

@Hanthar ^ try this^ tell me what happens

@Hanthar

@Shreyansh Thx for the help, but after adding the “.wakatime-project” file, it only tracks my vs code, not my actual godot project. Any suggestions?

@Shreyansh

Alr if thats the case check if godot is plugged in to waka time. I dont know which device you r on but on my mac there is a menu bar where there are symbols and one of them is the waka time. if you left click that and a dropdown pops up you can click on monitored apps and enable the one for Godot.

also go into godot’s settings or smth and check if they have an interface for plugins, or extensions. (like VScode) then you can search for the wakatime extension if they have one and enable that

I dont really know how godot works but you should be able to find some way to connect it either from godot or wakatime. if nothing works you always have Lapse. Or if you still wanna try to do this, ask stardance help channel on slack

To be fair the wakatime system can be really messy for any apps besides editors.

This is all i know related to this, good luck

@Shreyansh

@Hanthar Good luck ^^^^

@Hanthar

@Shreyansh Thx so much, I tried it all, and it works now, although I lost close to 12 and a half hours. I only have abt an hour logged now, but I’m essentially done and want to ship it soon. The only thing is that 5 hours are necessary before I ship, so now I don’t know what to do. I only have the README left. Should I code more to fill up the five hours, or could I just ship it right after I finish everything about the game.