2 main threads, Server.py and World.py
I have now made a main.py that spawns server.py and has it run all the same code as before, connecting clients, and IOing the packets in and out.
But now there is World.py which is a class that runs the world, accept player connections, and will do all of the packet creation and queuing after the client fully connects to the world
More packets
I added a bunch more optional packets for extra info, and more will be on the way
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