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2h 44m 15s logged

Devlog II


So after managing to get MediaPipe working fairly quickly yesterday I decided to try to start working on the 3D rendering aspect of the project. I’m using three.js to do this in the browser with JS, but it has a bit of a learning curve so I’m struggling a bit. Rendering a simple cube is fine but getting an STL model I got from printables on the screen took me a lot longer than I anticipated


Anyways, the next steps to take will be to get the model rotating and resizing based on the detected head size and orientation. Turns out that MediaPipe gives me the matrixes, and that three.js comes with built-in functions for this (sweet), except this means that I need to merge my two JS scripts into one thingy, which is not a fun process. I started today, but I need some recovery time before I finish


After that I’ll probably need to do some work on the models, adding colors and all that. I’m planning to use Blender, but if anyone has any better ideas/suggestions plz do let me know. Also idk if it’s possible to add Hackatime to Blender, so that’s smthn imma have to figure out too… Basically I’m happy with how it’s going, but there’s still a ways to go


If you wanna check out the half-baked stuff I’ve got so far, I so far have a head-tracking demo and a Iron Man helmet rendering demo. As always, I’m happy to hear if y’all have any ideas on how I can improve :)

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