stardance has been extended another month! the new deadline is october 31 :)

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1h 11m 31s logged

Fixed the lag on small grid sizes by rebuilding the paint rendering by doing these changes:

  • Drawings are now cached on an offscreen canvas and rendered via a single drawImage() call every frame instead of running 30,000+ fillRect() calls per second.
  • Grouped pixels by color to avoid expensive canvas context switching.

maybe still needs some work, but its already alot faster for things like text rendering

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