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2h 43m 22s logged

CLEAR ENGINE Devlog #3

wait… what happened to CLEAR?
So CLEAR was going to be a turn-based strategy game based on Ready Or Not combined with Tactical Breach Wizards, but I realized two things:

  1. I can’t make good art. period.
  2. The scope of this project is way more than something doable in the duration remaining of Stardance.

Luckily there’s some good news!

I am a pretty skilled coder, so I decided to just take everything I have so far and turn it into a framework that anyone can use to make their cool 3D-ish turn-based games for the playdate! (I know, very mainstream right?)
so that’s the new goal:

  • I need to unify all of my different APIs into one usable API
  • I need to make docs 😭
  • I need to add some features like
    • A working state system with a planning, action, and response phase.

    • Better art importing systems

    • An easy character making system via custom lua files

    • A demo for the ship

    • more stuff I don’t really want to do!

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