CLEAR ENGINE Devlog #3
wait… what happened to CLEAR?
So CLEAR was going to be a turn-based strategy game based on Ready Or Not combined with Tactical Breach Wizards, but I realized two things:
- I can’t make good art. period.
- The scope of this project is way more than something doable in the duration remaining of Stardance.
Luckily there’s some good news!
I am a pretty skilled coder, so I decided to just take everything I have so far and turn it into a framework that anyone can use to make their cool 3D-ish turn-based games for the playdate! (I know, very mainstream right?)
so that’s the new goal:
- I need to unify all of my different APIs into one usable API
- I need to make docs 😭
- I need to add some features like
-
A working state system with a planning, action, and response phase.
-
Better art importing systems
-
An easy character making system via custom lua files
-
A demo for the ship
-
more stuff I don’t really want to do!
-
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.