You are browsing as a guest. Sign up (or log in) to start making projects!

4h 21m 23s logged

CLEAR Devlog #2

The Tile Rendering Engine is DONE!*

*hopefully
Now, tiles can render next to each other with no issues, and with 8 tiles in the scene while spinning it manages a SOLID 30FPS!!! The best part is, that’s with the FPS cap set to 30, so I bet I can push 40, or maybe even optimize it enough to get 50!
I also added distance sorting, so the tiles that are the farthest away from the “camera” get drawn first and so forth so that everything appears normal when overlapping.
Finally, I also completely restructured the entire game so far and moved all the tile stuff to it’s own file, to declutter my main.lua script.

0
30

Comments 0

No comments yet. Be the first!