CLEAR Devlog #2
The Tile Rendering Engine is DONE!*
*hopefully
Now, tiles can render next to each other with no issues, and with 8 tiles in the scene while spinning it manages a SOLID 30FPS!!! The best part is, that’s with the FPS cap set to 30, so I bet I can push 40, or maybe even optimize it enough to get 50!
I also added distance sorting, so the tiles that are the farthest away from the “camera” get drawn first and so forth so that everything appears normal when overlapping.
Finally, I also completely restructured the entire game so far and moved all the tile stuff to it’s own file, to declutter my main.lua script.
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