Requiem Wave
- 4 Devlogs
- 5 Total hours
a survivor like game that has the setting in JJBAs universe with characters from the franchise all rights go to HIROHIKO ARAKI and David Productions.
a survivor like game that has the setting in JJBAs universe with characters from the franchise all rights go to HIROHIKO ARAKI and David Productions.
REQUIEM WAVE | DEVLOG #3
(Added 3 new enemies)
Whitesnake
The Hand
The Dreadful Dead
Made a new type of enemy every 30 sec (more on that tomorrow)
Made Elite enemies spawn every now and then
Added a player health and enemy damage system
Im very proud of my Whitesnake enemy(1st pic). I will continue to work on the game as much as possible but the bad thing is that my school starts tomorrow so I will be posting a little later than usual. Thanks for the incredible support! See you guys Soon!!
REQUIEM WAVE | DEVLOG #2
Im fairly new to making pixelart and this is just placeholder heads for the enemies. I will make better textures in a later devlog. See you tomorrow : )
REQUIEM WAVE | DEVLOG #1
Im currently working on the player model and one of the enemy models so that the player can differentiate the characters on screen. STILL LEARNING GDScript and following a tutorial on yt on how the base mechaniccs can be made in godot for my “Survival like”.
I’ll try to keep posting daily devlogs for you so i can get as much feedback and help as possible. Thank you :)
REQUIEM WAVE | DEVLOG #0
this is the first Devlog of my “survivor like” game, which is JJBA inspired and created inside GODOT : )
This is the first devlog of many to come. This is my first time using and scripting in GODOT so im still learning on how the program works. It says the script are using GDScript so ill try to look at a few lessons online to better understand it. PLS comment to give me some advice and help for the future :o
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