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3h 13m 33s logged

Today, I mapped out the core layout for my game and officially shifted the concept to a sci-fi “space dungeon.” The main loop is now focused on exploring the map, fighting through various enemies, and eventually finding a way to escape back to your home planet. To make the exploration actually matter, I decided to add a collectible space key that the player must find to unlock the final escape shuttle. After some trial and error with the engine’s physics, I successfully got the key fully implemented and working. With the escape puzzle finished, I am ready to move on and start building out the rest of the stuff, like the enemies and boss fights!

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