Worked on setting up and fixing the boss AI and animation state machine in Godot. Got the base movement working, fixed the attack timer pacing so the boss doesn’t instantly spam ranged attacks from across the map, and successfully resolved the issue where the boss kept playing the running/walking animation in place instead of returning to idle. Decided to temporarily shelf the spin attack feature by commenting out the code to keep things simple for now, and finalized a smooth, working combat loop with proper melee and ranged states.
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