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1h 3m 48s logged

PIXEL RUN – Devlog #4

not much of a plan this time.
mostly just cleaned things up and made the levels actually connect to each other.
before this, finishing one level didn’t really go anywhere useful. now it does. you clear it, you get that little intermission screen with the garlic lives and the timer, then the next one starts. feels more like a real game and less like separate tests stuck in a folder.
also fixed a bunch of small dumb stuff. backgrounds were cutting off. camera was doing something weird. scores weren’t saving right. the usual.
still no music. still not sure if i’ll add any.
the game is playable start to finish now though. that feels good.
probably gonna mess with the difficulty a bit next. some parts are too easy, some are annoying for the wrong reasons.
anyway. that’s four. still going.

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