Okay so… third one.
This time I actually put the first real level in.
It’s the dodge one. You’re the little ship at the bottom, rocks fall, you move left and right, try not to die for 25 seconds. That’s it.
Sounds simple when I say it like that. It was simple. That’s why I started with it.
I spent most of the time just making the rocks feel less boring. At first they all fell at the same speed and it was just… waiting. So I made some small and fast, some big and slow, and later in the timer they start coming in groups. Suddenly you actually have to look instead of just sliding left and right on autopilot.
Also added a tiny score that goes up every time you dodge one. Not the main goal or anything, just so the screen isn’t completely empty.
The background is space with a planet at the bottom. Nothing fancy. Just enough so it doesn’t look like a blank void.
Still no music. Just the hit sound and the little score beep. I’m okay with that for now.
Next I’ll keep building from here and try not to break everything while I do it.
That’s it. First level is in. It works. I’m calling that progress.
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