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1h 48m 20s logged

Devlog - 4

Today my coding session wasn’t great but I got some work done. Firstly I just added a bit of comments to make the code readable. Then I added a way to measure if a creature is doing well or not and it is called survival pressure. Then I added food regeneration and now the ecosystem is sustainable like before it collapsed after the food ran out but now food regenerates at a slower rate but creatures with the best traits will succeed. Then I added a place where you can see how each trait is doing. Then I fixed some styling of the website.

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