#1 devlog
Working on a top-down rpg game. Gameplay is to kill skeletons, from them receive xp upgrade your character and progress through areas.
Until this point:
-I added the main character, he can run, attack, and has animation’s for idle, run and attack
-Also added the basic enemy(A skeleton) if i enter his range he will start to track me and when he is close enough i can kill him.
-When my player hits the enemy. enemy is pushed back and receives damage. when his hp equals zero he dies.
-player is invincible for now planning to adding it next
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