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6h 0m 42s logged

I did this devlog mostly because I wanted to get a screenshot of (hopefully) six seven hours :six-seven-fast: :six-seven: :sixseven: :pf-67: , but there has been some progress, even if it’s slow because now I have other things to do :pf: .

  • Map Selector: I implemented a map selector, which will come in useful later on when I add more maps. I also want to do a little thing where every map is its own globe that kind of shows the outline of the map. I think it’ll look cool.
  • Wave Control: I changed the wave logic to make it be controlled by the player. I was inspired by Bloons TD 6, and I think this makes it much better. Now, the player has as much time as they need to prepare for the next wave, or if they are feeling good they can just call in multiple waves and get it over with.
  • Game Icon: I made a game icon, a shield with a golden cross and ruby in the center. I made it be the icon for the window, and it will be the icon for the .exe file when it’s time to ship.
  • Canon: I added a cannon turret. It’s still kind of buggy, but the idea is that it will leave an explosion and that will also be the AoE so it can shoot multiple enemies, kind of like for crowd control. Generally, I really need to spend some time balancing the game, but I think that will come at a later time.
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