Duck CEO
- 10 Devlogs
- 6 Total hours
I’m building Duck CEO, a tiny productivity game where your boss is a mallard in a suit who assigns real-life chores and keeps score. Complete tasks before the timer runs out and he barely approves you. Ignore them and his patience drops until he fires you. It’s a one-page satire of being managed: dry corporate humor, persistent career state, and deadlines that respect that “eat something that isn’t beige” takes longer than “compliment the duck.”